Starting at level 11. The party has made it through the gate town of Ribcage with little trouble, even from the Wizards of Thay and the Cult of the Dragon. Their glitch is starting to wreak havoc on the outer planes. They can't currently cast higher than 4th level spells without the use of a special arcane keys for each of the schools of magic. They have purchased some temporary keys, but who knows how long those might last. With their Gith guide, Herfik the Silent, and a right of passage letter from Dermont to set up a market in Dis, the adventurers have just passed through the gate into Ave…
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